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Auras by Kenoli (stardepot.org)   Added 12 years ago
http://www.stardepot.org/tutorials/auras/mothership.jpg An aura is a behavior that affects nearby units. The Mothership's cloaking field is an example of an aura. Parts of an Aura The essential parts of an aura are:An effect. (This is what the aura does to units) A search area. (This dete...


Range Indicators by Kenoli (stardepot.org)   Added 13 years ago
http://www.stardepot.org/tutorials/range_indicators/01.jpg Unit Placement The range indicators seen during building placement (IE Missile Turret, Spine Crawler) are Range Weapon actors, which are created by a Placement Model actor, and are based on model name. http://www.stardepot.org/tuto...


Basic Regions by Wizardum (udmod.com)   Added 13 years ago
The region system of the Galaxy Editor is quite easy to use yet very powerful. You can create any shape for a region with smart of use of rectangular and circular regions. Let’s get to the basics You probably start the editor with the terrain layer open, to open the region editor go to Lay...


Terraining Tips by Payne (staredit.net)   Added 13 years ago
We've seen a lot of tutorials around, but there really is only very few tutorials about how to terrain. So far, I've found these: #1 (2 parts), #2 (3 parts). I am here proposing to all StarCraft II mappers to give out their little tips about Doodads Placement and General Terraining and share an...


Terraining for Dummies by Mozared (sc2mapster.com)   Added 13 years ago
Introduction Greetings everyone! My name is Mozared and I was asked by payne007 to participate in his terraining thread over at the StarEdit Network (SEN). In response, I told him I'd do a general tutorial on terraining as a whole. One aimed at the people who open a map, stare at the empty patc...


Water Guide by Coldrocker (udmod.com)   Added 13 years ago
Adding Water and Changing its Height Since the vanilla Starcraft editor, many features of the editor has changed over time, none so more important then that of water. This tutorial will explain how water works, how to use it and how to change its level/state via triggers. How To Add Water ...


Melee Maps Tutorial by Thander (sc2armory.com)   Added 13 years ago
Covers all parts of making a melee map. Settings, terrain, doodads, points, pathing, teams, variants, editor controls, and testing. See original site for tutorial: http://sc2armory.com/forums/topic/14794


WASD Movement: The 'S' Key and You by deliverancelost (sc2mapster.com)   Added 13 years ago
|| This tutorial covers a couple different ways of implementing backwards movement in a third-person type map. There are already many tutorials on how to make a functioning WASD movement system and they are probably much better than I could do, so that will not be discussed here. I will give an over...


Campaign Dependencies by Kenoli (stardepot.org)   Added 13 years ago
In order to use units from the single-player campaign in a map, the campaign dependency must be included. This can be done using the "Dependencies" dropdown menu when starting a new map http://stardepot.org/tutorials/using_campaign_units/01.png Or, for existing maps, by opening the"F...


Using Build On by Temp (stardepot.org)   Added 13 years ago
This tutorial will show you how to make a building that must be built on top of another building, eg a Refinery on a Vespene Geyser. Creating the Bottom Unit To create the base it is important to copy it from the original vespene geyser unit. To do so right click on the vespene geyser unit and ...


Unit Duplication by OneTwoSC (youtube.com)   Added 13 years ago
In this small series I simply duplicate a photon cannon and cover all of the things that duplication 'misses'. A good tutorial for people wanting to learn more about the data editor. Done on patch 1.0.2 of SC2 www.sc2mapster.com 75PKVg6YxHw biSXFg3qDeE


Repeatable Upgrades by Kenoli (stardepot.org)   Added 13 years ago
Upgrade Levels Normal weapon and armor upgrades only reach level 3, and are divided into separate abilities. To modify an upgrade so that it can be researched many times, open the data editor, look under Upgrades, and find the desired upgrade (Terran Infantry Weapons in this example). Modify ...


Marine Protoss Shield Upgrades by Prancer (sc2mapster.com)   Added 13 years ago
Race Confusion The Protoss get to have all the fun with their fancy shields and whatnot. It's time we give the Marines some fancy energy shields too. Not only just give them shields, but have the Protoss Shield Upgrades affect the Marines too. A Shielded Marine is a Happy Marine First, open ...


Map Publishing by OneTwoSC (youtube.com)   Added 13 years ago
In this tutorial I show how to setup your players and game variants to publish properly. I also explain what things can cause failures. Done on patch 1.0.3 of SC2 www.sc2mapster.com aQp3irTx25o


Lobby and Game Mode Guide by uBdead (sc2mapster.com)   Added 13 years ago
Intro This long guide will try to help you set up your lobby and serve as a reference for everything related to lobby and games modes. See chapter "Reference" for useful pictures where your text ends up in-game.Sorry for the wall of text :). Index I don't know how to use anchors links on this ...


Leaderboards by OneTwoSC (youtube.com)   Added 13 years ago
In this very small series I show how to get a proper functioning leader-board going... simply based on kills. Done on patch 1.0.2 of SC2 www.sc2mapster.com fIZcqvSpHH4 W-BcjXupGfk


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