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Ingame Cinematic by OneTwoSC (youtube.com)   Added 13 years ago
In this series I design terrain/doodads, lighting, cameras, scripting units, visibility, and triggers to apply the cameras. Done on patch 1.0.3 of SC2 www.sc2mapster.com Example map: (link) JUh5A3ok1RM 85W0_19-fRU tWBbnPRd5yE Yn6_vD98ZR0 See also: A Guide to Dynamic Camer...


Increase Larva Spawn by SouLCarveR (stardepot.org)   Added 13 years ago
Spawn Number To set the number of larva a Hatchery will spawn, go to Requirements in the data editor and find the "Hatchery Spawn Larva" requirement. Modify the "Requirements" field. Larva continue to spawn until this requirement is no longer met. http://stardepot.org/tutorials/increase_larva_spa...


Importing Files by Kenoli (stardepot.org)   Added 13 years ago
To import files into a map, first open the Import module (F9). http://www.stardepot.org/tutorials/importing_files/01.png Press Ctrl+I, or right-click in the white area and select "Import Files", to bring up the Import Files dialog. Use the browse button to locate the directory where your fi...


Attaching Models to Units by Kenoli (stardepot.org)   Added 13 years ago
Example: Void Ray model attached to Marine weapon: http://stardepot.org/tutorials/attaching_models_to_units/example01.png In the data editor, create a new actor. Actor type "Model", based on "Model Animation Style Continuous". http://stardepot.org/tutorials/attaching_models_to_units/01.png...


Converting Images by Kenoli (stardepot.org)   Added 13 years ago
Images imported into Starcraft 2 maps can be in TGA or DDS format. The Compressonator is a standalone program able to convert images into multiple formats, including TGA and DDS. http://developer.amd.com/gpu/compressonator/Pages/default.aspx When saving TGA images, click the "Options" button a...


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