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Auras by Kenoli (stardepot.org)   Added 7 years ago
http://www.stardepot.org/tutorials/auras/mothership.jpg An aura is a behavior that affects nearby units. The Mothership's cloaking field is an example of an aura. Parts of an Aura The essential parts of an aura are:An effect. (This is what the aura does to units) A search area. (This dete...


Nearly Perfect Building Interaction by jaminv (sc2mapster.com)   Added 8 years ago
The Problem The ability type "Interact" is used to allow computer controlled building to sell items, units, upgrades, or whatever to all players. It's a great ability that allows you to do a great number of things with very little work. The problem is, this ability only works with neutral units. I...


Healing Fountain Aura by OneTwoSC (youtube.com)   Added 8 years ago
In this tutorial I make a building that heals nearby units just like the healing fountain of warcraft 3! Done on patch 1.1.2 of SC2 www.sc2mapster.com rafqhgvaOEs Example map: (link)


Powerup Item that Activates When Touched by DragonGuard1 (sc2mapster.com)   Added 8 years ago
While I was still working on my old map I needed to have some powerups that activated or got picked up when my character touched them. while searching the forum however I found that there wasn't really any solid example of how it could be done easily. Example map: (link) So, as my first post ...


Working with Turrets by ProzaicMuze (sc2mapster.com)   Added 8 years ago
If you're like me, one of the first things you did was add a weapon to a building in the hopes that you could have structures start shooting laser beams at everything that moves. What you probably discovered is that the weapon never fired and you were left with a normal building that just spewed e...


Hero Revival by OneTwoSC (youtube.com)   Added 8 years ago
In this series I show how to use Blizz's 'incapacitated' system in combination with triggers to perform a simple but useful reviving system (for heroes). Done on patch 1.1.2 of SC2 www.sc2mapster.com Example map: (link) oLXFooMvDvA 7TkOYF8gVQU EDIT - SOME FIXES: Apparently it's...


Build on Ramps by FockeWulf (sc2mapster.com)   Added 8 years ago
This is more of a bunch of notes than a tutorial on how to build on ramps, but I finally figured it out. Part 1: Footprint You need to alter the structure's footprint. I'm going to assume you have a basic idea how to do this. 1. Data Editor >> Footprints >> Your footprint >> Layers >> Placem...


Submenus and Custom Abilities by Rispetto (hiveworkshop.com)   Added 8 years ago
Welcome, tutorial forum forgoers! I wish to instruct you how to create a submenu based around custom abilities. This took me forever (no, seriously, forever) and about 10 forum topic threads on the editor help section to figure out, and so I've decided to make it easier on people trying to do what ...


Morphing Buildings Guide by thekaatz (sc2mapster.com)   Added 8 years ago
Guide to morph one building into another, step-by-step! Example: Barracks -> CC 1. We have to create an ability for the morph itself. I'm going to do so by copying the values of the ability "Command Center - Upgrade To Planetary Fortress" but any other morph ability works too. http://www.sta...


Trigger-free Leap by WildPickels (sc2mapster.com)   Added 8 years ago
There area few trigger-based leap abilities around, but I hate doing the math, so I fiddled around and came up with this data-only solution. Example map: (link) The basic idea is that a missile is fired from the casting unit th...


Working with Hosting and Site Operations by ProzaicMuze (sc2mapster.com)   Added 8 years ago
As part of the Creature Contest, I thought it would be a great idea to cover Hosting and Site Operations in extensive detail. I'll be demonstrating how you can use multiple Site Operations and the Host/Hosting Fields to attach units to each other, designate launch/impact locations and otherwise cr...


Multi-Phase Spells by ProzaicMuze (sc2mapster.com)   Added 8 years ago
While not entirely practical, this tutorial will walk you through all of the ability phases with Text Actors and tie spell effect chains to them. We will be creating a single ability that summons units, raises them into the air, sacrifices them and then temporarily model swaps the caster. I did n...


Customized Projectiles by ProzaicMuze (sc2mapster.com)   Added 8 years ago
WARNING: You are expected to know how to make a missile and change its mover. This tutorial won't be covering how to make missiles, custom launch sites or cool effects. Those can be found in Actor, Site Operation and Spell tutorials. We will instead be creating custom movers that control how the ...


Range Indicators by Kenoli (stardepot.org)   Added 8 years ago
http://www.stardepot.org/tutorials/range_indicators/01.jpg Unit Placement The range indicators seen during building placement (IE Missile Turret, Spine Crawler) are Range Weapon actors, which are created by a Placement Model actor, and are based on model name. http://www.stardepot.org/tuto...


Create a Hero with Attributes by Khlox (hiveworkshop.com)   Added 8 years ago
As known, many people want to make a map which has a hero as main unit for the player, but not just any hero, but a hero like in Warcraft 3, with attributes and spells that will level. And happy me I happened to stumble over it how to, so here I go... Example map: (link) Have fun reading this...


Designing an Ability by (wiki) (staredit.net)   Added 8 years ago
In this "exercise", we'll create a Speed Boost ability that we'll apply on a Zealot, replacing its current Charge ability. Ability's characteristics: Has a cooldown Increases temporary the caster's speed Doesn't interfere with any current order (to prevent the unit from stopping to Move/Attac...


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