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Making Units Damage Upon Death by New-Hydrolisk (staredit.net)   Added 13 years ago
Making a unit deal damage on death is something that is done by using the Data Editor (versus the Trigger Editor). It is not quite as simple as making a straight duplicate from the Baneling's, and in fact, the Baneling seems to have a lot of "fatty" data attached to it, that in most cases the user ...


Ingame Terrain Deformation by xhatix (sc2mapster.com)   Added 13 years ago
Example map: (link) First - you need experience with the Actors - i will not explain why to do things, or how to set specific datas. Just give you a quick Guide to do this. To actually do OTF (On-the-fly or live) terrain deformations you need 2 things: an actor a hook - in terms of somethin...


Tint Projectiles Based on Player by Payne (staredit.net)   Added 13 years ago
If you want the missiles of your unit to be colored based on the player that casts it, this tutorial is for you! The fact that I am using 4 upgrades, requirements, validators, events, etc. is because I'm going to make the game tint the projectiles of 4 different players. General concept We'l...


Leveling Units by (wiki) (staredit.net)   Added 13 years ago
Setting amount of experience required Behavior - Experience Fraction determines what gives XP to the hero (example: 1 kill == +1 XP). Behavior - Veterancy Levels + is used to set the levels' properties. From there, add a value. Note: each new value is a new level. You can set the amount of e...


Creating a Missile Spell by Payne (staredit.net)   Added 13 years ago
Ever wanted to create a Missile ability? Well, here you go! This tutorial is set up so that the missile will hit anything on it's path of fire. Missile includes details about the different types of missiles and what the different fields do, so if you want your missile to behave differently, che...


Creating a Unit from Scratch by Cardinal (staredit.net)   Added 13 years ago
The modular way that the Data Editor (and much of the Galaxy Editor) functions adds a lot of functionality to the way you can do things. In plain english, it is easy to think of the Galaxy Editor as a box of puzzle pieces. Once created, you can slot these pieces together to create pretty much what...


How to Create a Passive Aura by .Talon (udmod.com)   Added 13 years ago
This guide will teach how to create custom auras. You will need basic knowledge of the Data Editor. Example map: (link) How it works Basically, an aura consists of a chain of 2 behaviors and 3 effects; The first behavior (the ability) is attached to the unit that should have the aura. It ha...


Aura Abilities by Akkibifuu (youtube.com)   Added 13 years ago
Shows how to make Auras for Units in SC2. Feel free to Develop ideas from here! Here are some directions you can go: Create a passive button for the unit that has the aura. Make it a learn-able ability from a tech building Use it on a hero with multiple levels. WZl-koiWHtw


Working with Beams by ProzaicMuze (sc2mapster.com)   Added 13 years ago
First things first, I expect that if you're reading this, you're clueless when it comes to beams. Why? Because you saw beginner and came to this tutorial. That being said, my job is to help you no longer be clueless and show off your awesome beam weapons and abilities in your future maps :D This...


Working with Attachments by ProzaicMuze (sc2mapster.com)   Added 13 years ago
I got a lot of requests for a more basic and intuitive guide for attachments after making the Uberlisk Tutorial. So this will serve to bridge the gap between those needing to understand what attachments are and those who have a solid understanding of them. It's important to note that this doesn't ...


Using Build On by Temp (stardepot.org)   Added 13 years ago
This tutorial will show you how to make a building that must be built on top of another building, eg a Refinery on a Vespene Geyser. Creating the Bottom Unit To create the base it is important to copy it from the original vespene geyser unit. To do so right click on the vespene geyser unit and ...


Unit Duplication by OneTwoSC (youtube.com)   Added 13 years ago
In this small series I simply duplicate a photon cannon and cover all of the things that duplication 'misses'. A good tutorial for people wanting to learn more about the data editor. Done on patch 1.0.2 of SC2 www.sc2mapster.com 75PKVg6YxHw biSXFg3qDeE


Time of Day Dependent Buffs by Prancer (sc2mapster.com)   Added 13 years ago
Hello. I have recently been playing around with the SC2 editor and figured out how to make buffs which are only active during certain times of the "day" and I decided I should write a tutorial on it. In this tutorial we'll create a new unit called the "Night Templar" which cloaks only during the...


Simple Linear Attacks by wingednosering (sc2mapster.com)   Added 13 years ago
I've seen people asking for help with missiles that continue in a certain direction until they come into contact with a wall or unit. Please note that this is NOT a traceline guide. There are many of those about already, or you can look at my Third Person Shooter System (link). I expect you to h...


Repeatable Upgrades by Kenoli (stardepot.org)   Added 13 years ago
Upgrade Levels Normal weapon and armor upgrades only reach level 3, and are divided into separate abilities. To modify an upgrade so that it can be researched many times, open the data editor, look under Upgrades, and find the desired upgrade (Terran Infantry Weapons in this example). Modify ...


Marine Protoss Shield Upgrades by Prancer (sc2mapster.com)   Added 13 years ago
Race Confusion The Protoss get to have all the fun with their fancy shields and whatnot. It's time we give the Marines some fancy energy shields too. Not only just give them shields, but have the Protoss Shield Upgrades affect the Marines too. A Shielded Marine is a Happy Marine First, open ...


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