The basic idea is that a missile is fired from the casting unit that looks like the unit itself. The casting unit's actor is hidden for the duration of the missile's flight, and then teleported and revealed at the impact point of the missile. I'm just going to stick with the necessary bits, assuming you know how to do things like set up damage and other effects of the leap.
Let's add leap to the zealot using a basic AoE knockback as the impact effect.
Knockback:
Not much to say, pretty standard stuff. (I also tacked a validator on there so that it doesn't make buildings jump - not important for the leap effect itself though)
Effect: Knocked Back (Apply Force) with type: Apply Force
Amount: 0.5
Behavior: Knocked Back with type: Buff
Modification+:
Unit:
Height: 2
Height Time: Start: 0.45, Stop: 0.45
Effect - Periodic:Knocked Back (Apply Force)
Duration: 0.9
Period: 0.01
Effect: Knocked Back (Apply Behavior) with type: Apply Behavior
Behavior:Knocked Back
Effect: Leap Impact (Search) with type: Search Area
Areas+::
Effect:Knocked Back (Apply Behavior)
Radius: 2
Exclude+: Caster
Leap Clone:
The clone is a basic missile, using the leaping unit's model.
Parabola Distance: After Apex: 0.1, Before Apex: 0.1, Land: 0.1, Launch: 0.1
Parabola Upright: Enabled
Pathing Mode: Flying
Placement: Prevent Fogged
Unit: Zealot Leap Clone with type: Projectile
Mover:Zealot Leap Clone (should already be set)
Actor: Zealot Leap Clone with type: Missile
Unit Name:Zealot Leap Clone
Model: Zealot
Leap Ability:
The ability itself is a simple projectile launch with a teleport at impact, with some collision suppression to avoid problems with crowding at the landing zone
Behavior: Collisions Suppressed with type: Buff
Modification+:
Behavior:
State Flags: Suppress Collision enabled
Duration: 0.1
Effect: Leap (Disable Collisions) with type: Apply Behavior
Behavior:Collisions Suppressed
Effect: Leap (Landing Search) with type: Search Area
Areas+::
Effect:Leap (Disable Collisions)
Radius: 1
Effect: Leap (Teleport Caster) with type: Teleport
Clear Order Queue: Disabled
Target+: Target Point
Unit+: Caster
Effect: Leap (Launch Clone) with type: Launch Missile
Impact Effect:Leap Impact (Search)
Impact Location: Target Point
Ammo Unit:Zealot Leap Clone
Effect: Leap (Set) with type: Set
Effects:Leap (Landing Search), Leap (Launch Clone), Leap (Teleport Caster) - order is important