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How to Change Resource Icon by h34dl4g (sc2mapster.com)   Added 8 years ago
First of all, I have to admit that my English is not the best so hope you guys are blind enough to miss the mistakes. The reason why I'm writing this tutorial is rather simple: I nearly killed myself, trying to change the resource icon since nearly no one knows how to change them. Even in the Germ...


Healing Fountain Aura by OneTwoSC (youtube.com)   Added 8 years ago
In this tutorial I make a building that heals nearby units just like the healing fountain of warcraft 3! Done on patch 1.1.2 of SC2 www.sc2mapster.com rafqhgvaOEs Example map: (link)


Powerup Item that Activates When Touched by DragonGuard1 (sc2mapster.com)   Added 8 years ago
While I was still working on my old map I needed to have some powerups that activated or got picked up when my character touched them. while searching the forum however I found that there wasn't really any solid example of how it could be done easily. Example map: (link) So, as my first post ...


Working with Turrets by ProzaicMuze (sc2mapster.com)   Added 8 years ago
If you're like me, one of the first things you did was add a weapon to a building in the hopes that you could have structures start shooting laser beams at everything that moves. What you probably discovered is that the weapon never fired and you were left with a normal building that just spewed e...


A Guide to Dynamic Camera Angles by Neoproteus (youtube.com)   Added 8 years ago
Okay, this is my first video tutorial, so I'm very nervous when recording this. I know my voice is really shaky, just try to ignore that. Anyway, since I couldn't find a good tutorial on how to make a functional camera in the Galaxy Editor, when I finally figured out how to do it, I decided I'd sha...


Hero Revival by OneTwoSC (youtube.com)   Added 8 years ago
In this series I show how to use Blizz's 'incapacitated' system in combination with triggers to perform a simple but useful reviving system (for heroes). Done on patch 1.1.2 of SC2 www.sc2mapster.com Example map: (link) oLXFooMvDvA 7TkOYF8gVQU EDIT - SOME FIXES: Apparently it's...


Morphing Buildings Guide by thekaatz (sc2mapster.com)   Added 8 years ago
Guide to morph one building into another, step-by-step! Example: Barracks -> CC 1. We have to create an ability for the morph itself. I'm going to do so by copying the values of the ability "Command Center - Upgrade To Planetary Fortress" but any other morph ability works too. http://www.sta...


Trigger-free Leap by WildPickels (sc2mapster.com)   Added 8 years ago
There area few trigger-based leap abilities around, but I hate doing the math, so I fiddled around and came up with this data-only solution. Example map: (link) The basic idea is that a missile is fired from the casting unit th...


Ticks per second, waits, timers, real time, game time by grim001 (sc2mapster.com)   Added 8 years ago
Ticks Per Second vs Game Speed The scripting engine runs with a certain number of ticks per second depending on the current game speed setting. To calculate this, you can simply take the base number of updates per second in normal speed (32) and multiply it by the current game speed modifier (retr...


Create a Hero with Attributes by Khlox (hiveworkshop.com)   Added 8 years ago
As known, many people want to make a map which has a hero as main unit for the player, but not just any hero, but a hero like in Warcraft 3, with attributes and spells that will level. And happy me I happened to stumble over it how to, so here I go... Example map: (link) Have fun reading this...


Making Units Damage Upon Death by New-Hydrolisk (staredit.net)   Added 8 years ago
Making a unit deal damage on death is something that is done by using the Data Editor (versus the Trigger Editor). It is not quite as simple as making a straight duplicate from the Baneling's, and in fact, the Baneling seems to have a lot of "fatty" data attached to it, that in most cases the user ...


Ingame Terrain Deformation by xhatix (sc2mapster.com)   Added 8 years ago
Example map: (link) First - you need experience with the Actors - i will not explain why to do things, or how to set specific datas. Just give you a quick Guide to do this. To actually do OTF (On-the-fly or live) terrain deformations you need 2 things: an actor a hook - in terms of somethin...


Tint Projectiles Based on Player by Payne (staredit.net)   Added 8 years ago
If you want the missiles of your unit to be colored based on the player that casts it, this tutorial is for you! The fact that I am using 4 upgrades, requirements, validators, events, etc. is because I'm going to make the game tint the projectiles of 4 different players. General concept We'l...


Leveling Units by (wiki) (staredit.net)   Added 8 years ago
Setting amount of experience required Behavior - Experience Fraction determines what gives XP to the hero (example: 1 kill == +1 XP). Behavior - Veterancy Levels + is used to set the levels' properties. From there, add a value. Note: each new value is a new level. You can set the amount of e...


Creating a Unit from Scratch by Cardinal (staredit.net)   Added 8 years ago
The modular way that the Data Editor (and much of the Galaxy Editor) functions adds a lot of functionality to the way you can do things. In plain english, it is easy to think of the Galaxy Editor as a box of puzzle pieces. Once created, you can slot these pieces together to create pretty much what...


How to Create a Passive Aura by .Talon (udmod.com)   Added 8 years ago
This guide will teach how to create custom auras. You will need basic knowledge of the Data Editor. Example map: (link) How it works Basically, an aura consists of a chain of 2 behaviors and 3 effects; The first behavior (the ability) is attached to the unit that should have the aura. It ha...


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