Ingame Terrain Deformation
Author: xhatix (sc2mapster.com)Tags: intermediate data actor  
Source: http://forums.sc2mapster.com/resour...Added 13 years ago 

Example map: (link)

First - you need experience with the Actors - i will not explain why to do things, or how to set specific datas. Just give you a quick Guide to do this.

To actually do OTF (On-the-fly or live) terrain deformations you need 2 things:


So let's take these little cute banelings and make their explosion look really dangerous (well not really - lol) Create a new map - whatever you like and size, i would advice you to edit the triggers so you see the whole map. (in techdemo i also have a 'place baneling on M4 click position' trigger) Place a baneling on your map. That's all you need to do with the map so far with Units. next go into your data editor (F7), and go to Actors Create a new Actors Object and choose ActorType: 'Terrain Deforming' (simple huh) ... First adjust some values like:


next go into Events+ (Events Array) and add a new Event choose as


that's all - you are done - launch map - select baneling, let it explode

ah yea here another demo i just recorded yesterday (this is not the demo)








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