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Submenus and Custom Abilities by Rispetto (hiveworkshop.com)   Added 8 years ago
Welcome, tutorial forum forgoers! I wish to instruct you how to create a submenu based around custom abilities. This took me forever (no, seriously, forever) and about 10 forum topic threads on the editor help section to figure out, and so I've decided to make it easier on people trying to do what ...


Morphing Buildings Guide by thekaatz (sc2mapster.com)   Added 8 years ago
Guide to morph one building into another, step-by-step! Example: Barracks -> CC 1. We have to create an ability for the morph itself. I'm going to do so by copying the values of the ability "Command Center - Upgrade To Planetary Fortress" but any other morph ability works too. http://www.sta...


Trigger-free Leap by WildPickels (sc2mapster.com)   Added 8 years ago
There area few trigger-based leap abilities around, but I hate doing the math, so I fiddled around and came up with this data-only solution. Example map: (link) The basic idea is that a missile is fired from the casting unit th...


Multi-Phase Spells by ProzaicMuze (sc2mapster.com)   Added 8 years ago
While not entirely practical, this tutorial will walk you through all of the ability phases with Text Actors and tie spell effect chains to them. We will be creating a single ability that summons units, raises them into the air, sacrifices them and then temporarily model swaps the caster. I did n...


Create a Hero with Attributes by Khlox (hiveworkshop.com)   Added 8 years ago
As known, many people want to make a map which has a hero as main unit for the player, but not just any hero, but a hero like in Warcraft 3, with attributes and spells that will level. And happy me I happened to stumble over it how to, so here I go... Example map: (link) Have fun reading this...


Designing an Ability by (wiki) (staredit.net)   Added 8 years ago
In this "exercise", we'll create a Speed Boost ability that we'll apply on a Zealot, replacing its current Charge ability. Ability's characteristics: Has a cooldown Increases temporary the caster's speed Doesn't interfere with any current order (to prevent the unit from stopping to Move/Attac...


Creating a Missile Spell by Payne (staredit.net)   Added 8 years ago
Ever wanted to create a Missile ability? Well, here you go! This tutorial is set up so that the missile will hit anything on it's path of fire. Missile includes details about the different types of missiles and what the different fields do, so if you want your missile to behave differently, che...


Frostbolt Spell by OneTwoSC (youtube.com)   Added 8 years ago
In this series I make a frostbolt spell with a small cast time that will damage and slow an enemy. Done on patch 1.0.3 of SC2 www.sc2mapster.com mLABeix-wLA rQvm4TymaZM 8ylq5gxC0_U


Force Effects by ProzaicMuze (sc2mapster.com)   Added 8 years ago
This tutorial is fairly self explanatory. Something goes boom, units go flying. We'll be making a radial blast that pushes units back and a shockwave that tosses units into the air. I thought about adding more variations, but I realized that they'd all just be lesser versions of the Ground Pound...


 

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