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Increase Larva Spawn by SouLCarveR (stardepot.org)   Added 13 years ago
Spawn Number To set the number of larva a Hatchery will spawn, go to Requirements in the data editor and find the "Hatchery Spawn Larva" requirement. Modify the "Requirements" field. Larva continue to spawn until this requirement is no longer met. http://stardepot.org/tutorials/increase_larva_spa...


Frostbolt Spell by OneTwoSC (youtube.com)   Added 13 years ago
In this series I make a frostbolt spell with a small cast time that will damage and slow an enemy. Done on patch 1.0.3 of SC2 www.sc2mapster.com mLABeix-wLA rQvm4TymaZM 8ylq5gxC0_U


Force Effects by ProzaicMuze (sc2mapster.com)   Added 13 years ago
This tutorial is fairly self explanatory. Something goes boom, units go flying. We'll be making a radial blast that pushes units back and a shockwave that tosses units into the air. I thought about adding more variations, but I realized that they'd all just be lesser versions of the Ground Pound...


Flame Wave Weapon by OneTwoSC (youtube.com)   Added 13 years ago
In this tutorial I make a weapon for Raynor that damages units along a line with a series of fiery explosions. Done on patch 1.0.3 of SC2 www.sc2mapster.com PrrX-_1Has4


Attaching Models to Units by Kenoli (stardepot.org)   Added 13 years ago
Example: Void Ray model attached to Marine weapon: http://stardepot.org/tutorials/attaching_models_to_units/example01.png In the data editor, create a new actor. Actor type "Model", based on "Model Animation Style Continuous". http://stardepot.org/tutorials/attaching_models_to_units/01.png...


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