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Auras by Kenoli (stardepot.org)   Added 12 years ago
http://www.stardepot.org/tutorials/auras/mothership.jpg An aura is a behavior that affects nearby units. The Mothership's cloaking field is an example of an aura. Parts of an Aura The essential parts of an aura are:An effect. (This is what the aura does to units) A search area. (This dete...


Nearly Perfect Building Interaction by jaminv (sc2mapster.com)   Added 13 years ago
The Problem The ability type "Interact" is used to allow computer controlled building to sell items, units, upgrades, or whatever to all players. It's a great ability that allows you to do a great number of things with very little work. The problem is, this ability only works with neutral units. I...


How to Change Resource Icon by h34dl4g (sc2mapster.com)   Added 13 years ago
First of all, I have to admit that my English is not the best so hope you guys are blind enough to miss the mistakes. The reason why I'm writing this tutorial is rather simple: I nearly killed myself, trying to change the resource icon since nearly no one knows how to change them. Even in the Germ...


Healing Fountain Aura by OneTwoSC (youtube.com)   Added 13 years ago
In this tutorial I make a building that heals nearby units just like the healing fountain of warcraft 3! Done on patch 1.1.2 of SC2 www.sc2mapster.com rafqhgvaOEs Example map: (link)


Powerup Item that Activates When Touched by DragonGuard1 (sc2mapster.com)   Added 13 years ago
While I was still working on my old map I needed to have some powerups that activated or got picked up when my character touched them. while searching the forum however I found that there wasn't really any solid example of how it could be done easily. Example map: (link) So, as my first post ...


Working with Turrets by ProzaicMuze (sc2mapster.com)   Added 13 years ago
If you're like me, one of the first things you did was add a weapon to a building in the hopes that you could have structures start shooting laser beams at everything that moves. What you probably discovered is that the weapon never fired and you were left with a normal building that just spewed e...


A Guide to Dynamic Camera Angles by Neoproteus (youtube.com)   Added 13 years ago
Okay, this is my first video tutorial, so I'm very nervous when recording this. I know my voice is really shaky, just try to ignore that. Anyway, since I couldn't find a good tutorial on how to make a functional camera in the Galaxy Editor, when I finally figured out how to do it, I decided I'd sha...


Hero Revival by OneTwoSC (youtube.com)   Added 13 years ago
In this series I show how to use Blizz's 'incapacitated' system in combination with triggers to perform a simple but useful reviving system (for heroes). Done on patch 1.1.2 of SC2 www.sc2mapster.com Example map: (link) oLXFooMvDvA 7TkOYF8gVQU EDIT - SOME FIXES: Apparently it's...


Build on Ramps by FockeWulf (sc2mapster.com)   Added 13 years ago
This is more of a bunch of notes than a tutorial on how to build on ramps, but I finally figured it out. Part 1: Footprint You need to alter the structure's footprint. I'm going to assume you have a basic idea how to do this. 1. Data Editor >> Footprints >> Your footprint >> Layers >> Placem...


Submenus and Custom Abilities by Rispetto (hiveworkshop.com)   Added 13 years ago
Welcome, tutorial forum forgoers! I wish to instruct you how to create a submenu based around custom abilities. This took me forever (no, seriously, forever) and about 10 forum topic threads on the editor help section to figure out, and so I've decided to make it easier on people trying to do what ...


Morphing Buildings Guide by thekaatz (sc2mapster.com)   Added 13 years ago
Guide to morph one building into another, step-by-step! Example: Barracks -> CC 1. We have to create an ability for the morph itself. I'm going to do so by copying the values of the ability "Command Center - Upgrade To Planetary Fortress" but any other morph ability works too. http://www.sta...


Trigger-free Leap by WildPickels (sc2mapster.com)   Added 13 years ago
There area few trigger-based leap abilities around, but I hate doing the math, so I fiddled around and came up with this data-only solution. Example map: (link) The basic idea is that a missile is fired from the casting unit th...


A Guide to Galaxy by AzothHyjal (sc2mapster.com)   Added 13 years ago
The purpose of this guide is to acclimate people with the Galaxy language and custom scripting in Starcraft II. If you notice anything amiss or have suggestions, don't hesitate to let me know. This guide is not intended as reference and as such will build up from simple to more complicated concepts...


Working with Hosting and Site Operations by ProzaicMuze (sc2mapster.com)   Added 13 years ago
As part of the Creature Contest, I thought it would be a great idea to cover Hosting and Site Operations in extensive detail. I'll be demonstrating how you can use multiple Site Operations and the Host/Hosting Fields to attach units to each other, designate launch/impact locations and otherwise cr...


Lighting Guide by obliviron (sc2mapster.com)   Added 13 years ago
Introduction Definition: Widget - Unit, Doodad, Splat, Item, pretty much everything in the game. Ambient Color http://www.stardepot.org/tutorials/lighting_guide/01.png What it Does: Changes the color of the ambiance, or the color that envelops the whole terrain. http://www.stardepot....


Ticks per second, waits, timers, real time, game time by grim001 (sc2mapster.com)   Added 13 years ago
Ticks Per Second vs Game Speed The scripting engine runs with a certain number of ticks per second depending on the current game speed setting. To calculate this, you can simply take the base number of updates per second in normal speed (32) and multiply it by the current game speed modifier (retr...


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