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Repeatable Upgrades by Kenoli (stardepot.org)   Added 13 years ago
Upgrade Levels Normal weapon and armor upgrades only reach level 3, and are divided into separate abilities. To modify an upgrade so that it can be researched many times, open the data editor, look under Upgrades, and find the desired upgrade (Terran Infantry Weapons in this example). Modify ...


Marine Protoss Shield Upgrades by Prancer (sc2mapster.com)   Added 13 years ago
Race Confusion The Protoss get to have all the fun with their fancy shields and whatnot. It's time we give the Marines some fancy energy shields too. Not only just give them shields, but have the Protoss Shield Upgrades affect the Marines too. A Shielded Marine is a Happy Marine First, open ...


Map Publishing by OneTwoSC (youtube.com)   Added 13 years ago
In this tutorial I show how to setup your players and game variants to publish properly. I also explain what things can cause failures. Done on patch 1.0.3 of SC2 www.sc2mapster.com aQp3irTx25o


Lobby and Game Mode Guide by uBdead (sc2mapster.com)   Added 13 years ago
Intro This long guide will try to help you set up your lobby and serve as a reference for everything related to lobby and games modes. See chapter "Reference" for useful pictures where your text ends up in-game.Sorry for the wall of text :). Index I don't know how to use anchors links on this ...


Leaderboards by OneTwoSC (youtube.com)   Added 13 years ago
In this very small series I show how to get a proper functioning leader-board going... simply based on kills. Done on patch 1.0.2 of SC2 www.sc2mapster.com fIZcqvSpHH4 W-BcjXupGfk


Ingame Cinematic by OneTwoSC (youtube.com)   Added 13 years ago
In this series I design terrain/doodads, lighting, cameras, scripting units, visibility, and triggers to apply the cameras. Done on patch 1.0.3 of SC2 www.sc2mapster.com Example map: (link) JUh5A3ok1RM 85W0_19-fRU tWBbnPRd5yE Yn6_vD98ZR0 See also: A Guide to Dynamic Camer...


Increase Larva Spawn by SouLCarveR (stardepot.org)   Added 13 years ago
Spawn Number To set the number of larva a Hatchery will spawn, go to Requirements in the data editor and find the "Hatchery Spawn Larva" requirement. Modify the "Requirements" field. Larva continue to spawn until this requirement is no longer met. http://stardepot.org/tutorials/increase_larva_spa...


Frostbolt Spell by OneTwoSC (youtube.com)   Added 13 years ago
In this series I make a frostbolt spell with a small cast time that will damage and slow an enemy. Done on patch 1.0.3 of SC2 www.sc2mapster.com mLABeix-wLA rQvm4TymaZM 8ylq5gxC0_U


Importing Files by Kenoli (stardepot.org)   Added 13 years ago
To import files into a map, first open the Import module (F9). http://www.stardepot.org/tutorials/importing_files/01.png Press Ctrl+I, or right-click in the white area and select "Import Files", to bring up the Import Files dialog. Use the browse button to locate the directory where your fi...


Force Effects by ProzaicMuze (sc2mapster.com)   Added 13 years ago
This tutorial is fairly self explanatory. Something goes boom, units go flying. We'll be making a radial blast that pushes units back and a shockwave that tosses units into the air. I thought about adding more variations, but I realized that they'd all just be lesser versions of the Ground Pound...


Flame Wave Weapon by OneTwoSC (youtube.com)   Added 13 years ago
In this tutorial I make a weapon for Raynor that damages units along a line with a series of fiery explosions. Done on patch 1.0.3 of SC2 www.sc2mapster.com PrrX-_1Has4


Attaching Models to Units by Kenoli (stardepot.org)   Added 13 years ago
Example: Void Ray model attached to Marine weapon: http://stardepot.org/tutorials/attaching_models_to_units/example01.png In the data editor, create a new actor. Actor type "Model", based on "Model Animation Style Continuous". http://stardepot.org/tutorials/attaching_models_to_units/01.png...


Converting Images by Kenoli (stardepot.org)   Added 13 years ago
Images imported into Starcraft 2 maps can be in TGA or DDS format. The Compressonator is a standalone program able to convert images into multiple formats, including TGA and DDS. http://developer.amd.com/gpu/compressonator/Pages/default.aspx When saving TGA images, click the "Options" button a...


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