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Creating a Unit from Scratch by Cardinal (staredit.net)   Added 13 years ago
The modular way that the Data Editor (and much of the Galaxy Editor) functions adds a lot of functionality to the way you can do things. In plain english, it is easy to think of the Galaxy Editor as a box of puzzle pieces. Once created, you can slot these pieces together to create pretty much what...


Water Guide by Coldrocker (udmod.com)   Added 13 years ago
Adding Water and Changing its Height Since the vanilla Starcraft editor, many features of the editor has changed over time, none so more important then that of water. This tutorial will explain how water works, how to use it and how to change its level/state via triggers. How To Add Water ...


How to Create a Passive Aura by .Talon (udmod.com)   Added 13 years ago
This guide will teach how to create custom auras. You will need basic knowledge of the Data Editor. Example map: (link) How it works Basically, an aura consists of a chain of 2 behaviors and 3 effects; The first behavior (the ability) is attached to the unit that should have the aura. It ha...


Aura Abilities by Akkibifuu (youtube.com)   Added 13 years ago
Shows how to make Auras for Units in SC2. Feel free to Develop ideas from here! Here are some directions you can go: Create a passive button for the unit that has the aura. Make it a learn-able ability from a tech building Use it on a hero with multiple levels. WZl-koiWHtw


Banks by Slaydon (udmod.com)   Added 13 years ago
Summary Banks are locally saved data, which can be used in all kinds of map depending on its name, therefore a unique name is needed like your own map name. So it won't overwrite banks. There is a problem that these can be edited with notepad, which allows hacking in your map. Banks are saved ...


Melee Maps Tutorial by Thander (sc2armory.com)   Added 13 years ago
Covers all parts of making a melee map. Settings, terrain, doodads, points, pathing, teams, variants, editor controls, and testing. See original site for tutorial: http://sc2armory.com/forums/topic/14794


Editor FAQ by Sixen.935 (us.battle.net)   Added 13 years ago
Where is the GalaxyEditor located? (How do I open the map editor?) GE can be found in the root of your Starcraft II directory. By default, the directory is: C:\Program Files\Starcraft II\ -- Default for 32-bit OS C:\Program Files (x86)\Starcraft II\ -- Default for 64-bit OS If it's not there, g...


Working with Beams by ProzaicMuze (sc2mapster.com)   Added 13 years ago
First things first, I expect that if you're reading this, you're clueless when it comes to beams. Why? Because you saw beginner and came to this tutorial. That being said, my job is to help you no longer be clueless and show off your awesome beam weapons and abilities in your future maps :D This...


Working with Attachments by ProzaicMuze (sc2mapster.com)   Added 13 years ago
I got a lot of requests for a more basic and intuitive guide for attachments after making the Uberlisk Tutorial. So this will serve to bridge the gap between those needing to understand what attachments are and those who have a solid understanding of them. It's important to note that this doesn't ...


WASD Movement: The 'S' Key and You by deliverancelost (sc2mapster.com)   Added 13 years ago
|| This tutorial covers a couple different ways of implementing backwards movement in a third-person type map. There are already many tutorials on how to make a functioning WASD movement system and they are probably much better than I could do, so that will not be discussed here. I will give an over...


Campaign Dependencies by Kenoli (stardepot.org)   Added 13 years ago
In order to use units from the single-player campaign in a map, the campaign dependency must be included. This can be done using the "Dependencies" dropdown menu when starting a new map http://stardepot.org/tutorials/using_campaign_units/01.png Or, for existing maps, by opening the"F...


Using Build On by Temp (stardepot.org)   Added 13 years ago
This tutorial will show you how to make a building that must be built on top of another building, eg a Refinery on a Vespene Geyser. Creating the Bottom Unit To create the base it is important to copy it from the original vespene geyser unit. To do so right click on the vespene geyser unit and ...


Unit Duplication by OneTwoSC (youtube.com)   Added 13 years ago
In this small series I simply duplicate a photon cannon and cover all of the things that duplication 'misses'. A good tutorial for people wanting to learn more about the data editor. Done on patch 1.0.2 of SC2 www.sc2mapster.com 75PKVg6YxHw biSXFg3qDeE


Time of Day Dependent Buffs by Prancer (sc2mapster.com)   Added 13 years ago
Hello. I have recently been playing around with the SC2 editor and figured out how to make buffs which are only active during certain times of the "day" and I decided I should write a tutorial on it. In this tutorial we'll create a new unit called the "Night Templar" which cloaks only during the...


Target with Mouselook (Tracelines) by rrowland (sc2mapster.com)   Added 13 years ago
Introduction Hello all, I've been hanging out for a while using SC2Mapster's resources and sharing the progress of one of my maps with the community. One of the questions I get asked the most is how to detect where the player is looking via MouseLook. The answer is: I use a custom-made traceline f...


Simple Linear Attacks by wingednosering (sc2mapster.com)   Added 13 years ago
I've seen people asking for help with missiles that continue in a certain direction until they come into contact with a wall or unit. Please note that this is NOT a traceline guide. There are many of those about already, or you can look at my Third Person Shooter System (link). I expect you to h...


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