Lighting Guide
Author: obliviron (sc2mapster.com)Tags: lighting  
Source: http://forums.sc2mapster.com/resour...Added 13 years ago 

Introduction
Definition: Widget - Unit, Doodad, Splat, Item, pretty much everything in the game.


Ambient Color



What it Does: Changes the color of the ambiance, or the color that envelops the whole terrain.




(Those are 0,0,0; 105,105,105; 255,255,255 respectively. Millions of other combinations can be formed.)


Specular Multiplier


What it Does: Sets the amount of light to reflect for widgets that can reflect light.




Emissive Multiplier


What it Does: Sets the intensity of light that widgets generate.
Note: Setting this to 0 will remove widget-generated light.




Exposure


What it Does: Sets the amount of light the terrain is exposed to.




Bloom Threshold


What it Does: Fringes light around objects. Blizzard's bloom creation code is shit, so this is mainly useful only at night, where bloom adds to the effect of darkness.




Ambient Multiplier


What it Does: Brightens the light coming from the terrain.




Diffuse Multiplier



What it Does: Sets the amount of WHITE light generated by units, doodads, and items.




White Point



What it Does: Same as exposure, but only works with the Reinhard method.
Note: Read up on the methods before using this.








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