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Basic Regions by Wizardum (udmod.com)   Added 13 years ago
The region system of the Galaxy Editor is quite easy to use yet very powerful. You can create any shape for a region with smart of use of rectangular and circular regions. Let’s get to the basics You probably start the editor with the terrain layer open, to open the region editor go to Lay...


Terraining Tips by Payne (staredit.net)   Added 13 years ago
We've seen a lot of tutorials around, but there really is only very few tutorials about how to terrain. So far, I've found these: #1 (2 parts), #2 (3 parts). I am here proposing to all StarCraft II mappers to give out their little tips about Doodads Placement and General Terraining and share an...


Terraining for Dummies by Mozared (sc2mapster.com)   Added 13 years ago
Introduction Greetings everyone! My name is Mozared and I was asked by payne007 to participate in his terraining thread over at the StarEdit Network (SEN). In response, I told him I'd do a general tutorial on terraining as a whole. One aimed at the people who open a map, stare at the empty patc...


Water Guide by Coldrocker (udmod.com)   Added 13 years ago
Adding Water and Changing its Height Since the vanilla Starcraft editor, many features of the editor has changed over time, none so more important then that of water. This tutorial will explain how water works, how to use it and how to change its level/state via triggers. How To Add Water ...


Melee Maps Tutorial by Thander (sc2armory.com)   Added 13 years ago
Covers all parts of making a melee map. Settings, terrain, doodads, points, pathing, teams, variants, editor controls, and testing. See original site for tutorial: http://sc2armory.com/forums/topic/14794


Ingame Cinematic by OneTwoSC (youtube.com)   Added 13 years ago
In this series I design terrain/doodads, lighting, cameras, scripting units, visibility, and triggers to apply the cameras. Done on patch 1.0.3 of SC2 www.sc2mapster.com Example map: (link) JUh5A3ok1RM 85W0_19-fRU tWBbnPRd5yE Yn6_vD98ZR0 See also: A Guide to Dynamic Camer...


 

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