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11 search results

Nearly Perfect Building Interaction by jaminv (sc2mapster.com)   Added 13 years ago
The Problem The ability type "Interact" is used to allow computer controlled building to sell items, units, upgrades, or whatever to all players. It's a great ability that allows you to do a great number of things with very little work. The problem is, this ability only works with neutral units. I...


A Guide to Dynamic Camera Angles by Neoproteus (youtube.com)   Added 13 years ago
Okay, this is my first video tutorial, so I'm very nervous when recording this. I know my voice is really shaky, just try to ignore that. Anyway, since I couldn't find a good tutorial on how to make a functional camera in the Galaxy Editor, when I finally figured out how to do it, I decided I'd sha...


A Guide to Galaxy by AzothHyjal (sc2mapster.com)   Added 13 years ago
The purpose of this guide is to acclimate people with the Galaxy language and custom scripting in Starcraft II. If you notice anything amiss or have suggestions, don't hesitate to let me know. This guide is not intended as reference and as such will build up from simple to more complicated concepts...


Ticks per second, waits, timers, real time, game time by grim001 (sc2mapster.com)   Added 13 years ago
Ticks Per Second vs Game Speed The scripting engine runs with a certain number of ticks per second depending on the current game speed setting. To calculate this, you can simply take the base number of updates per second in normal speed (32) and multiply it by the current game speed modifier (retr...


Catalog Functions by mrzwach (hiveworkshop.com)   Added 13 years ago
This tutorial will teach you how you can use catalog functions to retrieve and set data from the data editor ingame. Requires a basic knowledge of triggering. Catalog Functions The first catalog function is Catalog Field Value Get. In short, it tells you what the value of a certain field in t...


Banks by Slaydon (udmod.com)   Added 13 years ago
Summary Banks are locally saved data, which can be used in all kinds of map depending on its name, therefore a unique name is needed like your own map name. So it won't overwrite banks. There is a problem that these can be edited with notepad, which allows hacking in your map. Banks are saved ...


WASD Movement: The 'S' Key and You by deliverancelost (sc2mapster.com)   Added 13 years ago
|| This tutorial covers a couple different ways of implementing backwards movement in a third-person type map. There are already many tutorials on how to make a functioning WASD movement system and they are probably much better than I could do, so that will not be discussed here. I will give an over...


Time of Day Dependent Buffs by Prancer (sc2mapster.com)   Added 13 years ago
Hello. I have recently been playing around with the SC2 editor and figured out how to make buffs which are only active during certain times of the "day" and I decided I should write a tutorial on it. In this tutorial we'll create a new unit called the "Night Templar" which cloaks only during the...


Target with Mouselook (Tracelines) by rrowland (sc2mapster.com)   Added 13 years ago
Introduction Hello all, I've been hanging out for a while using SC2Mapster's resources and sharing the progress of one of my maps with the community. One of the questions I get asked the most is how to detect where the player is looking via MouseLook. The answer is: I use a custom-made traceline f...


Leaderboards by OneTwoSC (youtube.com)   Added 13 years ago
In this very small series I show how to get a proper functioning leader-board going... simply based on kills. Done on patch 1.0.2 of SC2 www.sc2mapster.com fIZcqvSpHH4 W-BcjXupGfk


Ingame Cinematic by OneTwoSC (youtube.com)   Added 13 years ago
In this series I design terrain/doodads, lighting, cameras, scripting units, visibility, and triggers to apply the cameras. Done on patch 1.0.3 of SC2 www.sc2mapster.com Example map: (link) JUh5A3ok1RM 85W0_19-fRU tWBbnPRd5yE Yn6_vD98ZR0 See also: A Guide to Dynamic Camer...


 

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