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Ticks per second, waits, timers, real time, game time by grim001 (sc2mapster.com)   Added 13 years ago
Ticks Per Second vs Game Speed The scripting engine runs with a certain number of ticks per second depending on the current game speed setting. To calculate this, you can simply take the base number of updates per second in normal speed (32) and multiply it by the current game speed modifier (retr...


 

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