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A Guide to Galaxy by AzothHyjal (sc2mapster.com)   Added 13 years ago
The purpose of this guide is to acclimate people with the Galaxy language and custom scripting in Starcraft II. If you notice anything amiss or have suggestions, don't hesitate to let me know. This guide is not intended as reference and as such will build up from simple to more complicated concepts...


Working with Hosting and Site Operations by ProzaicMuze (sc2mapster.com)   Added 13 years ago
As part of the Creature Contest, I thought it would be a great idea to cover Hosting and Site Operations in extensive detail. I'll be demonstrating how you can use multiple Site Operations and the Host/Hosting Fields to attach units to each other, designate launch/impact locations and otherwise cr...


Multi-Phase Spells by ProzaicMuze (sc2mapster.com)   Added 13 years ago
While not entirely practical, this tutorial will walk you through all of the ability phases with Text Actors and tie spell effect chains to them. We will be creating a single ability that summons units, raises them into the air, sacrifices them and then temporarily model swaps the caster. I did n...


Customized Projectiles by ProzaicMuze (sc2mapster.com)   Added 13 years ago
WARNING: You are expected to know how to make a missile and change its mover. This tutorial won't be covering how to make missiles, custom launch sites or cool effects. Those can be found in Actor, Site Operation and Spell tutorials. We will instead be creating custom movers that control how the ...


Catalog Functions by mrzwach (hiveworkshop.com)   Added 13 years ago
This tutorial will teach you how you can use catalog functions to retrieve and set data from the data editor ingame. Requires a basic knowledge of triggering. Catalog Functions The first catalog function is Catalog Field Value Get. In short, it tells you what the value of a certain field in t...


Target with Mouselook (Tracelines) by rrowland (sc2mapster.com)   Added 13 years ago
Introduction Hello all, I've been hanging out for a while using SC2Mapster's resources and sharing the progress of one of my maps with the community. One of the questions I get asked the most is how to detect where the player is looking via MouseLook. The answer is: I use a custom-made traceline f...


 

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