Time Management
Author: Cardinal (staredit.net)Tags: planning  
Source: http://www.staredit.net/w2/index.ph...Added 15 years ago 

The Importance of Time Management
Creating a Campaign, Mod or even a Map is a massive undertaking. If you are working alone or in a team, it is crucially important to manage your time effectively. Many people will just sit down, open up Galaxy Editor and then start working on their map. These are the many people who (might) never publish a map to Battle.net. A lot of people underestimate the project they are undertaking and lose confidence in either their mapping skills or lose enthusiasm for their project. Then, it gets pushed a side and... well, forgotten...

In this (short, hopefully) article, I will attempt to persuade you to manage your time better, and hopefully you will be able to thank me for it.


So, what is Time Management
It is really simple. If I start a map, there are a few things I must do first (that's right, before even opening the Galaxy Editor)

These things here might seem trivial and unimportant, but they are often what separates a 'Final Version' / 'Published' / 'Version 1.0' map from 'Just Another Starcraft 2 Map'...


Making your Plan
The A4 Sheet of Paper
Your plan could be an A4 piece of paper that simply lists what needs to be made for the map. By no means should this be a complete and all encompassing list. Aim for an 'alpha' release. In the game and software development industry - an 'alpha' release is sometimes referred to as a 'in-house' or 'private' testing. You make the bare-bones of your map, the absolute minimum it needs to be played, and then you test it endlessly and then add the polish...

So, this A4 plan could look a little like this:

In the above example, I am creating an AoS style map. This (should in theory) be able to be played in 3 weeks. With 10 hours a week being devoted to working on it.

The Notepad.txt File
Your plan could be electronic, as in, saved on your hard-drive for easy editing and sharing between your team. It could look like this:



This example lacks 'time-notes', but shows in detail what needs to be done to create a 4 player Tower Defense map.

A couple things to note are:


The Excel Document
The final type of plan I can suggest, would be to use Excel. The ultimate tool in numeric data editing and time management. Here is an example I am actually using right this very minute in the creation of a 'small' RPG I am working on...



Okay, things to note here are:

One further thing to note is, #Priority, I never have more than 10 things on my current to do list. So, I won't start making those quests until I have completely finished implementing the Units and Items.






Star Depot
Contact      Login